Spatial Relief Lab
Turning ordinary 2D images into interactive browser-native spatial artifacts using layered depth, cohesion, splat rendering, disocclusion research, and mobile QA.
Browser-native systems, research, playable prototypes, and spatial artifacts. Built in public, tested on real hardware, kept weird enough to remain useful.
Turning ordinary 2D images into interactive browser-native spatial artifacts using layered depth, cohesion, splat rendering, disocclusion research, and mobile QA.
Atlas, GEF, Local LLM, Visualizer, Glitch Canvas, synths, sorting experiments and test nodes.
Standalone interactive builds with their own runtime, evidence, and deployment life.
Directional collapse, local-file workflows, stop-humming notes, and future field reports.
Playable experiments including Smash the TV and the Carnage TV top-down prototype.
Browser utilities and one-off instruments that earned a place on the bench.
The site is now treated as a parent deployment family with independently routed child projects.
current landing candidateThe first spatial artifact moved from point relief through splats, mobile QA, and cohesion experiments.
open artifactAtlas, GEF, Local LLM, Visualizer, Glitch Canvas, glitch-synth, lumasort, and test surfaces are present on the live node.
inspect systems